So, as Mezanix said, we need features that bring the community together, not tear it apart. So... I thought a system similar to the guild system, but more roleplay based and that will bring the community together to work as one.
I was thinking away and then i thought that maybe there didnt have to be "guilds". If the community were against a NPC kind of thing in a roleplay battle.
So as a summary:
Once every now and again a NPC team attack a territory. The NPC team have a set amount of points that must be defeated in order to defend the territory. If the NPCs win, when you post in that territory the posts wont add to your total. The community can win territories back once they have established a team.
The Player who is defending for the fight (a new player will be elected each battle) will have to score higher points then the NPC team have.
When a territory is successfully defended by a player, they will receive a special title. (we may also add a total wins field to each players info. So you can see how many times they have won against the NPCs.)
The NPCs teams power will vary and there will be at least 10 types of NPC teams, all with different set points.
This is a complicated feature to explain. Like all features however, the final result will show how it really works and if we see complaints, it will be re-voted.
The reason for this is because i believe there needs to be planning in Anithly. Its not all about roleplay. I believe it should also contain a bit of strategy. This feature would also bring players closer together and make them team up.