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Messages - Zaosis

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1
Forum Games / Re: Last person to post wins!
« on: May 13, 2011, 02:49:13 pm »
well... no.... just no :P

2
Forum Games / Re: Last person to post wins!
« on: May 07, 2011, 03:03:10 pm »
in your dreams ^^

3
Forum Games / Re: Last person to post wins!
« on: April 23, 2011, 04:39:12 pm »
pfft.. you know ima win :P

4
Woods / Re: SA Attack!
« on: April 22, 2011, 10:42:33 pm »
I vote for Rivers to go forth and do battle ( is that what we're supposed to do?)
yes.
THIS POST DOES NOT COUNT <<<<<

5
Intoduce Yourself! / Re: The Reigning master of Randomness, Rivers!!!!
« on: April 20, 2011, 09:41:12 pm »
Lol

6
Announcements / <NEW FEATURE> Spiritual Animals (SAs)
« on: April 19, 2011, 01:35:14 am »
The new feature which will encourage team work is finnally here!
I have decided to call the NPC attackers/defenders Spiritual Animals.
I hope this is a feature we can extend from too. Maybe for example graveyards where only elite roleplayers can post and stand a chance of meeting an SA (Spiritual Animal) and getting some kind of reward. We will see.


7
Tutorials/Guides / Spiritual Animals (SAs)
« on: April 19, 2011, 01:17:48 am »
Spiritual Animals (SAs) are the guys who attack territories every now and then. There is no way of avoiding SAs and their attacks can take place at any time.
There are many types of Spiritual Animals, and im sure someone will make a list with their info some time, i however wont. I want it to be mysterious, Im not however forbidding it to be done.
Spiritual Animals attempt to take over territories. If they win, depending on what type of SA it is, things in that territory will be changed. Territories can however be won back by the players through another battle.

Different SAs are looking out for different things. For example, some SAs may want to be near water while others may want to be in forests. This makes some places higher risk of attacks then others.

Battling SAs is done by one player each battle. The community chooses their fighter, and their fighter has to write a text and score more points then the SAs have. All SAs have a set amount of points, although they can vary for example, some SAs may actually say it has 81 pints, but in reality it could have been anywhere form 80 points to 90 points.

8
Announcements / Re: [VOTE] Team Work!
« on: April 19, 2011, 01:02:08 am »
This feature will be added now. Be prepared.

9
Announcements / Re: READ ME!! IMPORTANT MESSAGE FROM ZAO!!!
« on: April 19, 2011, 01:00:45 am »
no prob. ;) Ill try to come by every now and again. Hope its going well ;P

10
Announcements / READ ME!! IMPORTANT MESSAGE FROM ZAO!!!
« on: April 15, 2011, 11:39:48 pm »
So, recently as you may have noticed (the last couple of days) I haven't been very active at all. This is because Ive been a bit busy.
So, Ive now realized that i need to keep this active, because it means a lot to me, but i cant really squeeze it in any where. So, with this I'm announcing my leaving (i will only be found on THIS site, and other sites by The Zs, but ill be on around 3-5 times a week, not as much as i would like to but...)

So who will take over? well, I'm going to make all the current mods to admins, and they will run the place democratically (votes about decisions etc.) and they will share the leadership. I will try to get on, and I will be making a new site about The Zs and all their games. Seeing as I'm developing many games at the moment, I will probably publish them under that name, The Zs.

Make sure you stick around, this community is still growing and i would hate to see it come to a halt now.

I wish everyone luck in keeping Anithly alive, and i really hope it can be done, coz i know, if anyone can do it, you can. Don't prove me wrong.

11
Announcements / Re: [VOTE] Team Work!
« on: April 15, 2011, 11:30:52 pm »
Thanks for voting! Sorry about the delay.... The mods will know why soon.

12
Announcements / Re: [VOTE] Team Work!
« on: April 11, 2011, 09:41:24 pm »
Once the vote has closed the decisions will be made! Make sure you vote while you can.

13
Announcements / [VOTE] Team Work!
« on: April 10, 2011, 07:21:52 pm »
So, as Mezanix said, we need features that bring the community together, not tear it apart. So... I thought a system similar to the guild system, but more roleplay based and that will bring the community together to work as one.
I was thinking away and then i thought that maybe there didnt have to be "guilds". If the community were against a NPC kind of thing in a roleplay battle.

So as a summary:
Once every now and again a NPC team attack a territory. The NPC team have a set amount of points that must be defeated in order to defend the territory. If the NPCs win, when you post in that territory the posts wont add to your total. The community can win territories back once they have established a team.
The Player who is defending for the fight (a new player will be elected each battle) will have to score higher points then the NPC team have.
When a territory is successfully defended by a player, they will receive a special title. (we may also add a total wins field to each players info. So you can see how many times they have won against the NPCs.)

The NPCs teams power will vary and there will be at least 10 types of NPC teams, all with different set points.

This is a complicated feature to explain. Like all features however, the final result will show how it really works and if we see complaints, it will be re-voted.

The reason for this is because i believe there needs to be planning in Anithly. Its not all about roleplay. I believe it should also contain a bit of strategy. This feature would also bring players closer together and make them team up.

14
Forum Games / Re: Last person to post wins!
« on: April 10, 2011, 08:46:09 am »
Nahh... still me :p

15
Events/Competitions / Re: Win the first newspaper!
« on: April 09, 2011, 02:03:13 pm »
well the number was 5... So i guess youl bpth get one ;)

PMs will be sent later today.

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